![]() So, we’ve reorganized, and we hope you will see improvements in our communication in the coming weeks as we are planning to give more insight into what happens behind the scenes during the live development of CoH3. These were not received as well as we hoped, notably due to a lack of transparent communication based on the feedback that you were giving us and our own team’s priorities. In the same update, we also brought Challenges, Merit, and cosmetics to the game. With Operation Sapphire Jackal, we fixed over a thousand issues & bugs. Our principal focus has been on fixing urgent issues through hotfixes and supporting and improving your gameplay experience with larger updates. Since the launch of Company of Heroes 3 in February, our team has received considerable player feedback, data, and information. Join us tomorrow to welcome our new console fans to the community and get ready for next week’s Brass Leopard PC Update! Thank you again for your kind messages and continued support as we focus on the road ahead. What hasn’t changed is our team’s commitment to supporting Company of Heroes 3 and continuing to improve the experience for all our players. This overview is just the beginning, and we understand it does not cover every concern that the community has raised. We are aiming to release this roadmap shortly after the July 1.2.0 PC update. We are also working on a longer-term roadmap to share with all of you, which will include descriptions of planned content and target dates. Those include (in no order of priority): additional multiplayer maps, a replay feature, vote to surrender, additional balance updates, planning for additional content, and how/when we could integrate community-made maps to the game. There are a lot of topics on the table right now and plenty of conversations for our team to have. You can see below that our Development Priorities roadmap has been adapted to reflect what content is coming, what is back on the table, and what has needed to shift. As mentioned above, we are reviewing and reassessing all our priorities for the game that are not already locked in for the June and July updates. NB: this announcement has been updated to include specific information about factions, battlegroups, and maps available, as well as confirmation that anyone that wants to play in the test is able.The Road Ahead Our team is committed to supporting Company of Heroes 3, and part of that support is building trust with our players and community. There shouldn’t be any single player content involved, so if you were hoping to play more of the DAK campaign or try a newer version of the Dynamic Italian Campaign, you’re out of luck! Just another seven weeks, Commander! Alternatively, you can read what will and won’t be included by heading here and reading John's post where he clearly lays everything out. The “ Final Preview” video gives a broad overview of what everyone will have on February 23rd. The US Forces Sizzle Trailer and the Wehrmacht Sizzle Trailer are great teasers about each unit. IGN’s CoH3 page has many articles and videos about what to expect on launch day. ![]() ![]() 1s, 2s, 3s, and 4s will be available as well as eight maps across each of the four game modes. The USF and Wehr reflect the Italian Campaign (1943-1944) while the UKF and DAK are set in North Africa (1942-1943). The four factions are the The United States Forces (USF), British Forces (UKF), Wehrmacht (Wehr) and the Deutsches Afrikakorps (DAK). The multiplayer tech test will have all four factions available at launch with each of their three Battlegroups. ![]()
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